The Full Rubiks Cube Timer of all the Speedcubers.
One of the fastest growing competitive hobbies in the world is speedcubing, of which official World Cube Association competitions are conducted in more than 100 countries and hundreds of thousands of active participants record practice times on a daily basis. You are an amateur and aiming at breaking the 2-minutes barrier, practice solver and aiming at finishing in less than 30 seconds, or a professional who wants to meet a personal record of under 15 seconds: a good cube timer is not an option, it is the cornerstone of the intentional and verifiable progress. It has all the functions you need, as well as the clean and clear browser-based interface: an ultra-sensitive stopwatch, a WCA-compliant inspection countdown, a random scramble generator, an Ao5 and Ao12 rolling averages, and a complete session history.
Given: The Hold-to-Start System How to Use This Cube Timer.
Such professional speedcubing timers as the legendary SpeedStacks Stackmat, which is used at every single official WCA, demand that the solver include both sensor pads until the display turns green, then release to start. This timer is a digital replication of such behavior. Detect the Spacebar (or a touch screen on touch pads) at least half a second. When it is ready the display goes green. Release to start the clock. The timer starts counting in hundredths of a second just like a competition quality stackmat. Another tap or press of the screen will stop your solve, when you have filled it. The record of your time is immediately added to the session history, a new scramble is generated and you can now continue with the next solve without any time wasted.
WCA Inspection Time: What, Why and What.
Each of the competitors at an official WCA event has 15 seconds of inspection time before a solve commences. In inspection, one can take up and turn the cube to look at it, but never begin solving. The countdown of the inspection elapses in a loud manner- there is a warning of 8 and 12 seconds given by an official judge. This time spent during the inspection is important: the best competitors take this time to see the initial few moves of their solution, cross color, easy F2L cases, and plan the first 5 to 8 moves of their solution in their minds. When you enable WCA inspection on this timer, you are training yourself to utilize the 15 seconds of productively using that timer instead of having to run around and orient yourself. The inspection bar appears and runs out at a rate of 15 seconds as time runs out. When you go over inspection, a +2 would be taken in competition - a note is recorded by this timer to warn you.
Learning about Ao5 and Ao12 Averages.
Raw best times are the ones that inform you about what you could do when there is a perfect day. Averages inform you of your real place of location. Ao5 (Average of 5) is the two standard average speedcubing, and Ao12 (Average of 12) is the two standard average speedcubing. An Ao5 will assume your latest 5 solve times, delete the best and the worst time, and average the rest. An Ao12 simply repeats the same there to your previous 12 solves, delete the best and the worst and average the remaining ten. Ao12 is regarded as the gold standard of knowing your actual skill level since it takes into consideration the consistency and therefore limits the effects of the fortunate or unfortunate scrambles. The majority of contests use Ao5 in each round to judge participants. This timer counts in real time - as you have enough solution in your session, the statistics changes with every new time. It is one of the most inspirational things in speedcubing when you see your Ao12 trending down during a session.
The WCA Move Notation: Scramble Generator.
Any serious practice session in speedcubing has to be preceded by a new random scramble per solve. Solving the same state twice does not only decrease the value of such a session but it actually constructs the wrong muscle memory regarding that particular state. This timer produces random 20 moves scrambles in the standard WCA notation: U (Up), D (Down), L ( Left ), R ( Right ), F ( Front ), B ( Back ). A straight letter denotes a clockwise four furlongs turn. Apostrophe (e.g. R') refers to counter clockwise. A 2 (e.g., U2) means a half turn. The scrambles are generated afresh each time a solve is made and they can also be regenerated manually at all times using the New Scramble button. Although the scramble generator does not utilize the official WCA scramble program (which would need a software download), the generated 20-moves sequences are random, and suitable in all practice sessions of those who are beginners and intermediate.
Getting Better at Your Cube Times: A Framework of Intensive Practice.
The first and the most obvious flaw beginners make is to practice without structure they scramble, solve, repeat, but never analyze. Following up your session on a time scale alters that. First, focus on the cross. In CFOP solvers (the most frequently used at upper levels) a planned cross will take no more than 3 to 4 seconds. Second, practice two-look OLL and PLL algorithms until they become automatic. At this level recognition time and not the speed of execution differentiates between 30-second solvers and 20-second solvers. Third, monitor your Ao12 during several sessions. In case it is not getting better each week, compare your recordings of solving and determine the bottleneck - it is typically one F2L slot or a few PLL cases that are not intuitive yet. Our Study Timer and Pomodoro Timer are two of the best practice partners to use together to drill algorithms in the case of people who want to combine cube practice with more intensive focus. The Stopwatch Timer can also be used as a good tool in free-form timing of longer sessions.
Speedcubing Milestones and What They Mean.
All groups of cubers have some milestone periods. The first time under 2 minutes is usually achieved when the beginner mastered the layer by layer technique. Sub-1 minute is typically accompanied by learning complete OLL and PLL. Sub-30 is one of the intermediate milestones which demand effective F2L pairing. Sub-20 needs a high-level F2L look-ahead - the capability to solve the current F2L and record the next one at the same time. The common threshold of an age of Sub-15 is a time whereby one can be competitive in regional events. Sub-10 is an elite range that is attained by hardcore competition that involves training hours a day. The 3x3 single solve category world records have fallen to less than 3.5 seconds. The vast majority of the participants, and even the majority of those who find this timer helpful, lie between 30 seconds and 2 minutes, the range in which with regular practice and reasonable scramles and tracked averages, dramatic improvement is achieved in the course of weeks.
Anywhere, No Installations.
The Rubiks cube timer is compatible with any modern browser - Chrome, Firefox, Safari, Edge on desktop, laptop, tablet and mobile. On mobile, the keyboard interaction is replaced by holding the tap and holding the timer area. Session history is said to be in your current page session and gets cleared every time you reload and your data is not stored by the server. No account to make, no application to install, no subscription to get. It's completely free. To have some other training and productivity aids to fulfill your speedcubing sessions, have a free look on our Stopwatch Timer where you can time anything, and the Workout Timer where anything can be trained with intervals.